

You don't need to muck around highlighting different options and shoulder buttoning your way through pages, and you don't need to spend two-thirds of your high-end graphic adventure in 2D enterprises. The idea of the Sanctuary is to remove all need for on-screen menus and, for better or for worse, it works. That said, Fable 3 still contains all four of the above, but somehow it doesn’t quite feel like that's the main event. But the bottom line is that it works and it's a nice change from the classic taverns and fireplaces of your average goblins and battle axes fantasy RPG.
#Fable 3 prince or princess movie
To put it slightly unkindly, and don't let this put you off, the closest thing to it is probably the mechanisation meets frontier-land fantasy of the movie the Wild West. All the citizens are looking much more 18th century, only with an added twist anachronistically, from Earth's history. The difference is that industrialisation has hit Albion and everything's all gone a little bit brown where it was generally green before. As it happens, the more adventuring you do, the more you realise you do recognise many of the same paths and city plans. Not only has the action moved on 50 years from when the last hero - you - trod the plains, but it all seems to be presented at slightly different angles. The game is set in the very same land of Albion that the other games are although you won't necessarily recognise it to begin with.
